Iv'e been making a third person locomotion system using UE4's movement component. I have 2 players a Host and Remote. Lerp ( syncStartPosition , syncEndPosition , syncTime / syncDelay ) ; เอาล่ะทำการ Clone Prefabs ของเจ้า Player ของเราซะ เมื่อ Clone เสร็จก็ลบต้นแบบมันทิ้งไปเลย. The issue is universal to all engines, and is directly derived from what timesteps your engine uses. Orientation - This is the position and rotation of the ball Velocity - This is used for extrapolation. deltaTime); void Update() { //Please remove this and replace it with a shooting system that works for your game, if you need one. hey guys, i have a big problem. \$\begingroup\$ Oh and I highly recommend caching the camera and rigidbody into variables and use them instead of calling Camera. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. // help the character turn faster (this is in addition to root rotation in the animation) float turnSpeed = Mathf. Lerp is the processing equivalent of saying float joe = map(x, 0,1,lowNum, highNum); the variable joe will now be proportional to 0 and 1. コガネブログ 平日更新を目標に Unity や C#、Visual Studio、ReSharper などのゲーム開発アレコレを書いていきます. Time: time 从游戏开始到此时,所花费的时间. You'll learn about simple game mechanics, integrating world and screen space UI, as well as game architecture and audio mixing. Must switch back to LERP. 다음에 들어온 위치, 회전각도 time, position, rotation ## 데디니콘. How I synchronized a simple rigidbody across network players with UE4 Orientation - This is the position and rotation How I synchronized a simple rigidbody. Dont know what exactly you are doing, but usually fixing rotation on one axis is not the best idea. I created with the 4. You can search more on the entire internet about linear interpolation. Unity: Calculate Velocity of non-rigidbodies Say you need to calculate the velocity of a gameobject in motion and you can't or dont want to put a rigidbody on it. Lerp(transform. localRotation. rotation to set the object's position and rotation. " How do I go about doing this? I only want to rotate one axis, and I do not want to use transform. Position (-27. こういう質問をされました。 「Vector3の関数にLerp()とSlerp()というものがあるんですけど、違いって何なんですか」 僕はこう答えました。 「そうだなぁ、SlerpはLerpにSが足されているだろ。LerpよりS(すごい)ってことさ!」 King of 適当な返しです。. jar파일 만들때 생기는 거라면 뭔가 다른 문제인. Since you solved the problem by not using mprigidbody I assume you were still able to move the rigidbody around locally - you can then attach a photonview which will track it and lerp it to that position on all players machines. Using rigidbody. We use cookies for various purposes including analytics. The fact is now that i dont know how to sync every player color over the network. AsFloat()), Time. Rotate(0, m_TurnAmount * turnSpeed * Time. You can rate examples to help us improve the quality of examples. rotation in Update schlicht selber setzen. So, RigidBody already has its own interpolation it will try to do against your custom interpolation. Basic keywords for Unity scripting Used when dealing with Rigidbody. private Rigidbody jumpy Quaternion newRotation = Quaternion. Orientation - This is the position and rotation of the ball Velocity - This is used for extrapolation. 마지막은 Constraints입니다. Every project on GitHub comes with a version-controlled wiki to give your documentation the high level of care it deserves. position = Vector3. unity 关于Rotation和Quaternion的一些问题(欧拉角与四元数,lerp与slerp) 04-22 阅读数 8385 当我们使用unity的时候,面对一个物体,一个不可避免的问题就是:控制物体的旋转。. 6 UI a system that let you choose the armor color that you like. 게임 오브젝트 동적 생성 PhotonNetwork. Common Unity Gotchas There are a number of "gotchas" that hit pretty much everyone new to Unity programming. One of the most intensely debated topics in the Unity community is how to go about removing jerky movement from games, and rightfully so. unity increase gravity, unity rigidbody gravity, unity rigidbody 중력, unity 오브젝트별 중력, unity 중력변경 Rigidbody 컴포넌트 사용시 해당 오브젝트에게 중력을 부여할수 있습니다. Content will range from beginner to intermediate+. Merely setting the object's Transform's position and rotation is not recommended unless you understand the difference. 0f), Quaternion. 170 transform. Unity 3D - Rotating an object in relation to its velocity From what I worked out a LERP rotation from the current direction to the new direction did the trick. Do not attempt to edit/modify rotation. rotation, Quaternion. however when he isn’t moving he returns to face “up” or like north. Participate in discussions with other Treehouse members and learn. Khi nhan vao thi cac 2 GetButtonDown va GetButton de True, sau khi frame dau tien da wa thi GetButtonDown ve False nhung GetButton van True. Lerp is the processing equivalent of saying float joe = map(x, 0,1,lowNum, highNum); the variable joe will now be proportional to 0 and 1. Unity 5 Rigidbody FPS Ladder. rotation = Quaternion. rotation on the Lerp line, which effectively rotates your character to the displacement. Unityでオブジェクトを指定した角度分回転したかっただけ…なのだけど結構時間をかけてしまったので残しておく…。 結果的には回転させる方法よりも角度を比較する方法が大事だった. If you want to continue using torque, you probably want to also send rigidbody. How to do a head rotation script over the network? I'm using Photon for networking and I'm trying to serialize the head rotation of players for my Oculus game. It is still very crude. position+Vector. This method is called after any OnGraspBegin or OnGraspEnd callbacks, but before OnGraspStay. Smooth Rotation Ticked Follow Behind Ticked Rotation Damping 50 – Under vehicle create another transform object and call it “Camera Follow”, this is what the main camera will be following, position this transform object behind the car. 大変お久しぶり。この前、Unity認定試験とか準備のため時間かかりました。無事合格しましたが、点数はまあまあです。. actual_model. I'm in need of a way to enable my player to walk on walls or even ceilings but cannot figure out how i might do this and still have gravity in my game. The Rigidbody is used by the physics engine to give the character realistic interaction with the environment. It meant adding a rigidbody to my object and a bit more overhead than I really wanted for a background character but what the heck I’d spent this much time on it – might as well have it look the way I wanted. rotation instead, if you want to teleport a rigidbody from one rotation to another, with no intermediate positions being rendered. Mass Rigidbody の質量 Rigidbody. Ideally, I'd like to be able to give the enemy a rotation and speed, and have him automatically move in that direction. You can use it to handle user input, manipulate objects in the scene, detect collisions, spawn new GameObjects and cast directional rays around the scene to help with your game logic. rotation in Update schlicht selber setzen. //wantedRotation = Quaternion. Simulates rotating the agent towards the specified direction and returns the new rotation. I'm trying to sync a player's position and rotation over the network. deltaTime * DELTA_TIME_FACTOR);. Make sure to setup a layer for it and assign to GroundLayerMask on the player object. Setting the rigidbody to interpolate will make the rigidbody act similarly to a normal lerp, it’ll lag behind the wanted position more if the rigidbody is moving fast. Den khi tha tay ra thi GetButton se ve False va GetButtonUp se ve True, sau het frame dau tien thi GetButtonUp cung ve False. Finally, on BoxCollider 2D , set the Size to ( 2. Lerp (diceObject. 최근에 들어온 위치, 회전각도 time, position, rotation. I have started to make a third-person game, based of Yooka-Laylee. The transform. Euler(0, 0, rotation. I have a basic player movement script where the player orients based on his movement, and he totally does face the way he is moving. Any help with this would be much appreciated, thank you. Now make _ball a child of _ballContainer. rotation =(Quaternion. Unity 5 Rigidbody FPS Ladder. Lerp does the same thing between points. In this video, we cover the basics of the 2D Hinge Joint and show a few simple uses. C# & Unity MonoBehaviour Cheat Sheet from konsnos. So, RigidBody already has its own interpolation it will try to do against your custom interpolation. Slerp, Vector3. Rotate(0, m_TurnAmount * turnSpeed * Time. You can use it to handle user input, manipulate objects in the scene, detect collisions, spawn new GameObjects and cast directional rays around the scene to help with your game logic. Ich habe ein Problem mit einem Skript für eine Firs-Person-Steuerung. Press Start 18,830 views. 최근에 들어온 위치, 회전각도 time, position, rotation. rotation (without. Lerp (transform. 6 UI a system that let you choose the armor color that you like. Author Vangos Pterneas. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Inside of it, Get the actor rotation, break it, and take the Yaw value and feed it to the output. The transform. rotation, the transform will be updated after the next physics simulation step. Remove the rigidbody and collider from _ball. Map transform position to navigation mesh via NavMesh. Unity 3D First and Third Person View Tutorial July 17, 2019 June 23, 2019 by Jesse Glover Now that we have gone through the fundamentals of 3D development with Unity3D , we can now cover the basics. 4 - Sprintar - Crea un BATTLE ROYALE con Unity - tutorial español - CharController. The simplest way is Quaternion. Add a Rigidbody to your Player Prefab: Select Prefab -> Component -> Phys-ics -> Rigidbody. Add rigidbody and capsule collider and the Launcher. Please try again in a few minutes. eulerAngles and lerp with Mathf. こういう質問をされました。 「Vector3の関数にLerp()とSlerp()というものがあるんですけど、違いって何なんですか」 僕はこう答えました。 「そうだなぁ、SlerpはLerpにSが足されているだろ。LerpよりS(すごい)ってことさ!」 King of 適当な返しです。. 1 Rigidbody. rotation); For now this works. Collections; public class MouseOrbitImproved : MonoBehaviour { public Transform target ,-【游戏蛮牛】-游戏出海,ar增强现实,虚拟现实,unity3d,unity3d教程下载首选u3d,unity3d官网. Play the game. Save the GameLevel Scene after everything is done. PhotonView 변수를 추가하고 isMine 속성으로 구분하여 표시한다. На этом скрине видно то как движутся автомобили движутся они с права налево (да не правильно но так более красиво с точки зрения игрока, игрок там все время стоит на месте), Странность в том что по какой-то причине. so how would i fix this? his rotations are frozen on the rigidbody, and […]. I created with the 4. Author: Aubrey Falconer (Robur) Description. Long Term Support. One of the most intensely debated topics in the Unity community is how to go about removing jerky movement from games, and rightfully so. (쉽게 보면 prefab 자체는 template 로 보면 된다. fixedDeltaTime * 1. We want to. 지난번 포스트에 있는 자유궤적에 이어서 이번에는 클래스별로 다양한 스킬구현을 시작하게 되었는데, 지난번 자유궤적이. 0 answers 2 views 0 votes. この状態でジャンプ中に壁ぶつかるように動くとキャラが空中で止まってしまいます Physic Materialを摩擦0にすると止まらないようになりましたが今度は. Lerp is the processing equivalent of saying float joe = map(x, 0,1,lowNum, highNum); the variable joe will now be proportional to 0 and 1. Rotates the rigidbody to rotation. This new value is the rotation around the axle, and the rotation from steering input. GetComponent < Rigidbody > (). Can someone help me plz? I can't seem to find the solution? I was stuck on this as well. Quaternion. + Recent posts. You might notice that with a weight of 1 our body is too straight and it doesn't look like a military position as the body should be at an angle between 0° and 45°. MoveTowards(Vector3. Use Rigidbody. rigidBody: RigidBody2D: rigidBody of the missile to add velocity and change angle. I have a 2d rigidbody, and a script attached that just says. Long Term Support. I'm in need of a way to enable my player to walk on walls or even ceilings but cannot figure out how i might do this and still have gravity in my game. The joint calculates the correct rotation for the object when a force affects the object's Rigidbody, meaning no additional script or code is needed. This is faster than updating the rotation using Transform. rotation to set the object's position and rotation. He is helping companies from all over the world grow their revenue by creating profitable software products. One of the most intensely debated topics in the Unity community is how to go about removing jerky movement from games, and rightfully so. rotation, Quaternion. I don't want it to move it like you would normally have a player move. centerOfMass des sich Bewegenden rumhantieren und am Ende dessen Rotation auslesen. We use lerp to help us make gradual movement instead of one massive movement; Once we calculate the new direction we're facing into smoothV, we add that into our mouseLook variable which is where our character will be facing. Basic keywords for Unity scripting Used when dealing with Rigidbody. Cocos Creator is the game engine for the future. InertiaTensor 質量の中心に対する、相対的な対角慣性テンソル Rigidbody. Unity 5 compatible rigidbody based character controller formatted with networking and physics in mind. If you want to continue using torque, you probably want to also send rigidbody. velocity 设置刚体速度可以让物体运动并且忽略静摩擦力,这会让物体快速从静止状态进入运动状态。. Hi there! In the video it shows as we use the moveRotation method and the lerp to smoothly rotate the player, in the documentation we see: "Set Rigidbody. Also need something for ground. eulerAngles and lerp with Mathf. Lerp和itween插件路径算法并不是你需要的效果,在目标点转换的时候使用这两个方法并不会匀速,两点间的距离越大速度就越快,我对itween的. velocity = latest. Hi guys, i'm working with my multiplayer game. By continuing to use this site, you agree to allow us to store cookies on your computer. target: Transform: To get the position of the Target. ・ Lerp(float from, float to, float t) - tの値によってfromからtoまでの中間値を取得. rotationには直接値を代入できません。. The rotation of the rigidbody. //SmoothLookAt. 마지막은 Constraints입니다. rotation to set the object's position and rotation. deltaTime, 0); } public void OnAnimatorMove() { // we implement this function to override the default root motion. ly/2spvKnF 3D Camera Controller: http://bit. I have started to make a third-person game, based of Yooka-Laylee. Just use MoveToward/Lerp until it reaches the target. cs //Written by Jake Bayer //Written and uploaded November 18, 2012 //This is a modified C# version of the SmoothLookAt JS script. It also uses some other basic func- tions built into Unity such as EulerAngles, Time. Drag an “Alien” from “Prefabs” folder into Game View 1. Rigidbody 컴포넌트 사용시 해당 오브젝트에게 중력을 부여할수 있습니다. Constraints는 제약이라는 단어로 Freeze Position은 Rigidbody에 의한 Position을 제약한다는 것이고 Freeze Rotation은 Rigidbody에 의한 Rotation을 제약한다는 것입니다. 記号 物理量 時刻 角速度ベクトル 角加速度ベクトル 慣性モーメントテンソル トルク 物理量の意味がわからない場合には、記事末尾の付録を確認してください。 Rigidbodyの回転 Rigidbodyの基本的な回転方法には次の四つがあります。 rotation angularVeloc…. In this function we store the current position and rotation, calculate the position of the fixed follow camera and then use `lerp()` and `slerp()` to interpolate the position. Also need something for ground. Rotate object with mouse click or touch in Unity3D Part - 1 Part - 2 If you want to rotate an object, like wheel in unity3D. Notice that we’re using specifically the Mathf. rotation dont seem to. 그 중력 값은 Edit > Project setting > physics 가면 중력값 변경할수 있습니다. jar파일 만들때 생기는 거라면 뭔가 다른 문제인. The final setup will look like the below: Gaze Input. rotationに格納されているのはオイラー角(x = 60°とか)ではありません。 あらかじめRigidbodyは取得して LerpはAとB. rotation on the Lerp line, which effectively rotates your character to the displacement. And thank you for taking the time to help us improve the quality of Unity Documentation. 구글 플레이 앱 버전 검사하는. represented as a rotation of an object from its original unrotated orientation. Use it the same way as the Javascript version. Author Vangos Pterneas. MoveRotation unterstützt gar nicht erst Interpolation, darum kommt das genauso wenig in Frage. How I synchronized a simple rigidbody across network players with UE4 Orientation - This is the position and rotation How I synchronized a simple rigidbody. 第三引数 t の値が0のとき from の値が、1のとき to の値が得られます。なので、t が0. Add rigidbody and capsule collider and the Launcher. Every project on GitHub comes with a version-controlled wiki to give your documentation the high level of care it deserves. //wantedRotation = Quaternion. • Rotation matrices • Given rotation matrices Mi and time ti, find M(t) such that M(ti)=Mi x y z M= u v n ux vx nx uy vy ny uz vz nz MIT EECS 6. 물리에 대한 부분을 적용하기 위해서. We then state how much force to move our submarine up or down. We dive into single lerps that take our gameobjects from one position to another and repeatable lerps that allow us. The player ship is a rigidbody with a child capsule collider that tells the parent if the playership is on a collison course with the enemy, and instructs the parent (rigidbody) to rotate in a random x,y direction. 0f), Quaternion. My player movement script for top down games. Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people know about it, but there already is! This blog post gives you some tips for getting the best out of Cinemachine, and how this tool can benefit and speed up the. Lerp(m_StationaryTurnSpeed, m_MovingTurnSpeed, m_ForwardAmount); transform. Author: Aubrey Falconer (Robur) Description. Inverse: Returns the Inverse of rotation. Unity Tips: Position, Rotation, Scale 4. Cocos Creator API 1. The Geometry entity is a container for the models and the light. We will be focusing on the animation, physics, networking (with Photon), and other tricks that make FPS games what they are. FromToRotation: Creates a rotation which rotates from fromDirection to toDirection. OK, I Understand. rotationに格納されているのはオイラー角(x = 60°とか)ではありません。 あらかじめRigidbodyは取得して LerpはAとB. Lerp (transform. This sets the rigidbody's angular velocity to whatever rotation speed you want, and lets the rigid body itself apply that back to the transfrom. target: Transform: To get the position of the Target. Using these api to get the rotation and position in the world coordinate system will be faster than getting the relevant properties through the node, because the nodes also need to get the results through the matrix operation, and these api gives you the direct result. deltaTime); where targetTurn is just a vector3 that is (0,0,10), and turnLerp is 10. // (Choose from and to not to be the same as // the object you attach this script to) // (Choose from and to not to be the same as // the object you attach this script to). 0 answers 2 views 0 votes. Code examples using quaternion for rotation? euler and rotation matrices. 그 다음 게임 오브젝트(비버 캐릭터가 될)만들어 캐릭터를 입히고 Box Collider와 Rigidbody(중력과 충돌 적용)를 만들어준다. Ask Question Asked 5 years, 2 months ago. Hallo zusammen!! Ich bin der Neue. These are the top rated real world C# (CSharp) examples of HumanBodyBones extracted from open source projects. Slerp(Quaternion from, Quaternion to, float t) Lerp이 Slerp보다 빠르다. Let's ignore the arms for now, just look at the head and the body. It will wake up when forces are applied through other collisions or when the apply_impulse method is used. It's easy to create well-maintained, Markdown or rich text documentation alongside your code. After I quit my game designer job in Gameloft, this is my first official independent game, working with another graphic designer Linh Do who in charge of texture of the environment. pdf), Text File (. Es imprescindible que al prefab de la bala le hayamos añadido el componente Rigidbody, porque así definimos a la variable y porque es una exigencia de instantiate. The object is rotating as it should, but it cant seem to get it to end. Also, it seems that you missed out the * transform. The player ship is a rigidbody with a child capsule collider that tells the parent if the playership is on a collison course with the enemy, and instructs the parent (rigidbody) to rotate in a random x,y direction. rotation dont seem to. And thank you for taking the time to help us improve the quality of Unity Documentation. Car Game - Final Year Project 1. Den khi tha tay ra thi GetButton se ve False va GetButtonUp se ve True, sau het frame dau tien thi GetButtonUp cung ve False. however when he isn't moving he returns to face "up" or like north. Slerpは球状補間になるので、最初と最後がより緩やかになります。 Lerpで指定している所をSlerpに変えて実行時に確認するとわかりやすいです。 レイを飛ばし、ぶつかったゲームオブジェクトの情報を得るにはPhysics. ・ Lerp(float from, float to, float t) - tの値によってfromからtoまでの中間値を取得. Add rigidBody 2D in missile and add Script also name it as ”Homing Missile” Implementation To implement a basic homing missile we could use MoveToward/Lerp until the missile reaches its target. \$\begingroup\$ Oh and I highly recommend caching the camera and rigidbody into variables and use them instead of calling Camera. For c#, go ahead and create c# script in unity and name it wha. * now set the wheel rotation to the rotation of the collider combined with a new rotation value. 大変お久しぶり。この前、Unity認定試験とか準備のため時間かかりました。無事合格しましたが、点数はまあまあです。. rotation has no gimbal lock. If you want to continuously rotate a rigidbody use MoveRotation instead, which takes interpolation into account. Rigidbody API Get or convert the rotation and position property. Hey ! I'm trying to make 3rd person movements like Psychonauts or Ratchet & Clank and my problem is that the rotation of the camera is use to lead the character and I don't understand how I could do that (even in terms of "logic"). FromToRotation: Creates a rotation which rotates from fromDirection to toDirection. public float xSpeed = 250. rotation dont seem to. There's a lot of controversy about the right way to lerp. Lerp (bank, amountToBank, bankSpeed) rotation = transform. 지난번 포스트에 있는 자유궤적에 이어서 이번에는 클래스별로 다양한 스킬구현을 시작하게 되었는데, 지난번 자유궤적이. rotationには直接値を代入できません。. Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation, we recommend that you read the introduction page to get an overview of what this documentation has to offer. Im not sure what is missing. // help the character turn faster (this is in addition to root rotation in the animation) float turnSpeed = Mathf. Creating a Prefab out of the Cannonball. Your new components should look like this image: • Now we will instantiate your Player and objects on the network: Create a new empty GameObject and name it Spawn. Instantiate nos clonará el proyectil referenciado en la posición transform. target: Transform: To get the position of the Target. velocity modifies this transform using the Physics system which can be slower than just directly setting the value. rotation); For now this works. It acts as an extendable arm that reaches towards where the character is looking and generally retracts upon collision with another object. Kanad Institute of Engineering & Management Simulating Car Racing Game by Applying Path finding Algorithms Submitted by BITHIKA BARIK 25200111002 MANAS KARMAKAR 25200111005 RISHABH SINGH 25200111007 VIVEK NASKAR 25200111014 In particular fulfillments for the requirements of the degree of BACHELOR OF TECHNOLOGY In COMPUTER SCIENCE & ENGINEERING awarded by the. deltaTime); where targetTurn is just a vector3 that is (0,0,10), and turnLerp is 10. What happens and why? 4. Add a Rigidbody to your Player Prefab: Select Prefab -> Component -> Phys-ics -> Rigidbody. Setting the rigidbody to interpolate will make the rigidbody act similarly to a normal lerp, it'll lag behind the wanted position more if the rigidbody is moving fast. So, RigidBody already has its own interpolation it will try to do against your custom interpolation. Cocos Creator is the game engine for the future. Other Tutorials. While running, will see an cannonball roll in front of you in the Game view of Unity. As I have learned there are many flaws in this system and I can make it way better. かくいう自分も文句無しのUnity初心者なんですが。。。 いろいろUnityをいじっていて、「あれ?これとこれって似てるけど具体的に何が違うのかな?. If, on the other hand, the network correction is exactly what you need and you get it at specific fixed-time updates, then without any Lerp, might as well try transform. velocity = latest. Long Term Support. When looking at the Host's screen I see the correct loc. and has not been given a Rigidbody. Following tutorial will guide you how to rotate an object using rigidbody. LookRotation(Vector3);物体看向这个方向。 Lerp 插值,用法同上. - Rigidbody(강체) 를 적용한다. Make sure to setup a layer for it and assign to GroundLayerMask on the player object. Join GitHub today. The other thing to consider is whether you want to embrace the angular inertia that rigidbody is trying to provide for you, instead of stomping on it. Сменить контроллер на RigidBody. target: Transform: To get the position of the Target. How to rotate a rigidbody based on a surface normal AND have it rotate on Y based on camera movement? Ok a little bit of setup. There are different ways for rotating object’s, For example :: rotation using rigidbody, rotation using Quaternion etc. deltaTime, 0); } public void OnAnimatorMove() { // we implement this function to override the default root motion. ly/2spvKnF 3D Camera Controller: http://bit. My basics movements are based on linear velocity on a RigidBody and support 8 directions movements in the 3D space. Attach to your camera GameObject. 3f1, I m trying to sync the rotation of a child gameobject, in local works perfectly fine but it doesnt show up in other clients. You can use rotation to rotate a GameObject or provide the current rotation. OK, I Understand. Content will range from beginner to intermediate+. Alternatively, if you want to work with euler angles directly, you can access tranform. 0f;//rotation speed public float ySpeed = 120. 유니티 랜덤 값 얻기 관련 좋. position = Vector3. You can use it to handle user input, manipulate objects in the scene, detect collisions, spawn new GameObjects and cast directional rays around the scene to help with your game logic. angularVelocity; } } } } Select your SpaceCraftFBX object in the Hierarchy (not in the Project les). I'd like him to maintain his speed and keep traveling in the direction he's facing if, for example, I changed (via lerp) his rotation to -45. What's New in MCG 2018 What's New In this topic, we cover the changes made to MCG in 3ds Max 2018. Every project on GitHub comes with a version-controlled wiki to give your documentation the high level of care it deserves.